4/1/2024 0 Comments Cacani animation comparisonCheck also the animation principles again, there are many details there that could help the animation look better and closer hand-drawn. Several up and downs are happening by squashing and stretching only the torso, with no relation to the legs and rest of the body. If you want to continue exploring the concept, I recommend you put attention to the movement, amount of bounciness and the character's structure. I think your test is good and goes in the right direction. And animators at Disney are of course experts on that (I also have the luck to work with many incredible animators and I'm always impressed about how good they are). Good animation is very hard to do and I have always admired the people who can give life to the characters with elegance, humor and subtlety. I think this approach gives enough control and automation, but also allows us to be very specific with what we want on every frame. Once that is done, we adjust the details by animating the vector layers. At Cartoon Saloon, many times we use meshes and bones to define the general movement and arcs. In my experience, specially if I'm working for a movie, I tend to prefer having simpler rigs with not many layers or bones and do a lot of the work 'by hand'. First is to have a flexible rig that can be as expressive as possible. In my opinion, there are two things to consider. I think it's an interesting test! Creating rigged characters that could share screen with hand-drawn is something we are always trying to push here.
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